Monday, December 21, 2009

Sunday, December 6, 2009

>insert "C" inside a cirlcle here<

Copyright.




How is copyright working in the digital realm??


What I think I now, what I want to know...­­
I have always been aware of citing sources and the rules of plagiarism in the literature world, but coming from the visual world and not being in the digital world there seems to be a lot of grey area and uncertainty when it comes to copyright issues.  I was told by a previous printmaking teacher on collecting images for source material, that once you've changed it 3 times, and then you print it (which changes it a fourth time) it becomes your own and there are no copyright issues.  Since then, I have taken advantage of that rule in both printmaking and ceramics.  I print out my own decals that I've taken from images of fabric and wallpaper patterns, manipulate them in Photoshop, and fire on in a collage type composition on the ceramic surface. And the same with my silkscreen prints, I find patterns online, change them in Photoshop, and them layer them on top of each other to create my prints.  While doing so, in the back of my mind I still feel like I'm doing something wrong.
There are copyright free books and websites that I have used as well, but I still have a problem with using the image directly even though legally it’s okay.
cool site I use:
http://www.reusableart.com/
What I want to know is... is what I've been doing okay??  Ideally, I know I should just be able to draw all of my imagery, but drawing isn't my best forte.   I often wonder about collaging as an art form and what the difference is.  Why is it okay for me to cut up National Geographic magazine and create new compositions, but its not okay for me to take images straight from google and cut, paste, and Photoshop them?  This is where I get confused.




What I now know...
Before looking up the Napster case, I never really thought about it being a big deal.  To me, its just a song and if I can get it for free then why not!  Since I'm not a music artist, but a visual artist it was hard for me to truly understand the issues and the case.  But after thinking about it with a different approach, like, what if somebody takes my art images from my web sites and includes them in their work and using them however they want (what ever that may be) changes my initial option on file sharing.  Recently I have become aware of Creative Commons and I think this is a neat site and a good idea, but I don't think I would put my pictures on it, or get pictures from it.  For photographs, I would like to always use work from my own photo library.  But I would use Creative Commons for old book illustrations or clip art like I do the other free domain sites. 




Interactive Narrative


**The graphic organizer above was created with Inspiration ** 


Interactive Narrative
Non-linear narratives is a unique genre in media art.  This includes hypertext literature, hypermedia literature, interactive narrative, and even forms of gaming. 
I.       What is it?
A.    Hypertext Fiction
Electronic literature organized non-linearly that provides reader interaction with use of hypertext links.  The reader chooses links to move from one to the next and gives the outcome of a potential story more possibillities. 
B.    Make-your-own-adventure
C.    Readers, writing the story
D.    Games
E.    Interactive Fiction
F.    Computer Books
II.      Resources
1.    About
The Electronic Literature Organization was founded in 1999 to foster and promote the reading, writing, teaching, and understanding of literature as it develops and persists in a changing digital environment. A 501c(3) non-profit organization, the ELO includes writers, artists, teachers, scholars, and developers.
2.    Collection
B.    Grand Text Auto
C.    HyperText NOW
D.    Eastgate
III.     How to Create
The first hypertext fiction was presented in 1987 before the use of the WWW and was published by Eastgate Systems in 1991.  (Afternoon, a story bye Michael Joyce)
A.    Hypercard
"HyperCard is an application program created by Bill Atkinson for Apple Computer, Inc. that was among the first successful hypermedia systems before the World Wide Web. It combines database capabilities with a graphical, flexible, user-modifiable interface.   HyperCard was originally released with System Software 6 in 1987 and was finally withdrawn from sale in March 2004, although by then it had not been updated for many years. "
B.    Storyspace
"Storyspace is a hypertext writing environment that is especially well suited to large, complex, and challenging hypertexts. Storyspace focuses on the process of writing, making it easy and pleasant to link, revise, and reorganize."

IV.    Examples
A.    First Interactive Novel : Sunshine 69
1.    Grammatron
B.    hegirascope
C.    Ghost City


Monday, November 23, 2009

Proposal for Final Project

I have two different ideas that where I would like to illustrate the steps or stages of two different processes/theories.  I plan to create these images in Illustrator to make a graphic/comic style illustrations and would like to add some flash animation effects to make them more fun and exciting.  I really enjoyed the 30 second Bunny Movies, so I wanted to create something with a similar effect.  Covering a lot of information and a quick way that can be comedic and fun.  This can make boring information more more exciting for students and/or can make long or difficult processes more understandable.


A: I  would like to teach Erikson's developmental stages by making a short illustrations/animations much like the 30 second bunny movies.  The clips won't have to be 30 second clips but long enough to get across the idea of the different stages.


There will be 8 clips of the different stages: 
0-8 months (Oral-Sensory)
18 months to 31/2 years (Muscular-Anal)
 31/2 years to 5 years (Locomotor-Gential)
6 years to 12/13 years (Latency)
13 years to 20 years (Adolescence)
Early adulthood
Middle Adulthood
Maturity


These clips will be graphic illustrations with some flash animation as an accent to the drawings that will help explain the different psychosocial crisis with the corresponding developmental stages.  


The audience for this project would be and high school and college, only because thats where you would most likely study phycology.  This would be a great tool for a beginning 101 course that helps over view Erkison's theories and explains them in a different way.


B: My other idea is very similar in structure with different clips explaining steps of the clay making process.  Instead of "8" different clips they would be streamed together for a animation on how to create ceramic form from the initial making of the clay to the end firing.  I think this would be a fun project because the different imagery that could be done in flash with the wheels spinning, flames coming out of the kiln, etc.  And can show the transformation of the clay in a unique way.  


Steps:
Make clay
Construct: throw or hand build
Bisque Fire
Apply glaze
Glaze Fire


The audience for this project would be any beginner level ceramics, but could be a great tool for younger kids to get them interested in ceramics and help understand all that needs to be don for a finished piece.  

Monday, November 9, 2009

Adobe in the Classroom: Teachers who use it and student projects examples


Again, it was a little disappointed at first when searching for how Adobe programs like Photoshop and Illustrator are being used in the classroom.  I think this disappointment was brought on from my high expectations so when I was first looking, I wasn't thinking about it with an open mind.  I wanted to find the "perfect" site when the teacher showing how she uses Photoshop as an aid for her teaching plans, and not necessarily this is student work from using Photoshop.  After waiting a few days I took another dive at it with a different mind set and I've found some good links from the Adobe Digital School Collection under teacher resources.  These are lesson plans for using Adobe programs in school projects, not just in the art room but also for all subjects.  This is something that I like, using art to help understand something else, and not just making art to make it.  



Here are some links to a few projects that I liked: 
Visual Pun - In this lesson, students create a visual pun — a play on images where students use two or more images to form a new meaning. Using Photoshop Elements, students combine unrelated images and employ interesting effects to create their visual puns. This lesson helps students use technology to enhance their language arts skills and to improve communication of their ideas.


Visual Dictionary - In this lesson, students define a word visually using Photoshop Elements and add it to their class visual and audio dictionary. Students analyze a word and construct a visual representation of its meaning, thereby building higher order thinking skills.


Digital Dali - In this lesson, students turn every-day digital photographs into surrealist-style artwork by using Adobe Photoshop Elements. This activity helps students enhance their creativity and better understand surrealistic techniques by working with lighting, color, and movement to turn their pictures into surrealistic works of art. 


This website is very helpful for planning projects for students to use, but still wasn't exactly what  was looking for in terms of specific examples of teachers using Photoshop and Illustrator as a teaching tool.    


Other links that were helpful but still not exactly what I was looking for:
http://artsociety.suite101.com/article.cfm/photoshop_teaches_art


http://www.princetonol.com/groups/iad/lessons/high/ReliefSelfPortHS.html

Monday, October 26, 2009

My experience with Photoshop...and my journey with Illustrator



I have a little experience in photoshop.  This image is one of my favorite and most successful pieces and I used photoshop to create it, without using any filters, just modes. It was a collaboration project that my digital media class at Clemson did with UNC Charoltte.  Everybody had to post three pictures creating an image library that anybody from either class could use.  We worked on the project for a week and then we switched images with somebody from the other school for a week, then switched back to make the final edits.  This wasn't my first experiences with Photoshop because I use the program a lot when creating imagery for silkscreen prints and ceramic decals, but this was my first successful digital image  as a final product.


Other examples of Photoshop work:



(This image was done my friend Michelle Warren)     




         


During my class at Clemson we also learned Illustrator, but because I don't use it on a day to day basis like I do with Photoshop, I always feel a little lost when using the program.  Even now, I'm having a problem saving my Illustrator file as a .jpg so I can post some examples on here.  I understand the differences between Photoshop and Illustrator and I'm excited to learn more about Illustrator.  The graphic style that it creates is something that I like and I've only dabbled in.




For this image series I want to work with some photos that I've taken of some of my students from the summer and some street photography that I did at a festival.  I really like the energy and the emotion that I get from kids.  I've started on an image in Photoshop and I've layered in  some patterns.




This is not finished and still in progress.  I've extended the original photograph by using the brush tool and the clone stamp.  I added two different pattern layers and masked them out and lowered the opacity.  The pattern images were taken from some silkscreen prints that I did last semester.  With my second image I want to make some "cartoon" figures in Illustrator, like I have done above, of that will capture these happy faces and for the third image I want to combine work from both Photoshop and Illustrator.