Monday, December 21, 2009
Monday, December 14, 2009
Sunday, December 6, 2009
>insert "C" inside a cirlcle here<
Copyright.
How is copyright working in the digital realm??
What I think I now, what I want to know...
I have always been aware of citing sources and the rules of plagiarism in the literature world, but coming from the visual world and not being in the digital world there seems to be a lot of grey area and uncertainty when it comes to copyright issues. I was told by a previous printmaking teacher on collecting images for source material, that once you've changed it 3 times, and then you print it (which changes it a fourth time) it becomes your own and there are no copyright issues. Since then, I have taken advantage of that rule in both printmaking and ceramics. I print out my own decals that I've taken from images of fabric and wallpaper patterns, manipulate them in Photoshop, and fire on in a collage type composition on the ceramic surface. And the same with my silkscreen prints, I find patterns online, change them in Photoshop, and them layer them on top of each other to create my prints. While doing so, in the back of my mind I still feel like I'm doing something wrong.
There are copyright free books and websites that I have used as well, but I still have a problem with using the image directly even though legally it’s okay.
cool site I use:
http://www.reusableart.com/
What I want to know is... is what I've been doing okay?? Ideally, I know I should just be able to draw all of my imagery, but drawing isn't my best forte. I often wonder about collaging as an art form and what the difference is. Why is it okay for me to cut up National Geographic magazine and create new compositions, but its not okay for me to take images straight from google and cut, paste, and Photoshop them? This is where I get confused.
What I now know...
Before looking up the Napster case, I never really thought about it being a big deal. To me, its just a song and if I can get it for free then why not! Since I'm not a music artist, but a visual artist it was hard for me to truly understand the issues and the case. But after thinking about it with a different approach, like, what if somebody takes my art images from my web sites and includes them in their work and using them however they want (what ever that may be) changes my initial option on file sharing. Recently I have become aware of Creative Commons and I think this is a neat site and a good idea, but I don't think I would put my pictures on it, or get pictures from it. For photographs, I would like to always use work from my own photo library. But I would use Creative Commons for old book illustrations or clip art like I do the other free domain sites.
Interactive Narrative
**The graphic organizer above was created with Inspiration **
Interactive Narrative
Non-linear narratives is a unique genre in media art. This includes hypertext literature, hypermedia literature, interactive narrative, and even forms of gaming.
I. What is it?
A. Hypertext Fiction
Electronic literature organized non-linearly that provides reader interaction with use of hypertext links. The reader chooses links to move from one to the next and gives the outcome of a potential story more possibillities.
B. Make-your-own-adventure
C. Readers, writing the story
D. Games
E. Interactive Fiction
F. Computer Books
II. Resources
1. About
The Electronic Literature Organization was founded in 1999 to foster and promote the reading, writing, teaching, and understanding of literature as it develops and persists in a changing digital environment. A 501c(3) non-profit organization, the ELO includes writers, artists, teachers, scholars, and developers.
III. How to Create
The first hypertext fiction was presented in 1987 before the use of the WWW and was published by Eastgate Systems in 1991. (Afternoon, a story bye Michael Joyce)
A. Hypercard
"HyperCard is an application program created by Bill Atkinson for Apple Computer, Inc. that was among the first successful hypermedia systems before the World Wide Web. It combines database capabilities with a graphical, flexible, user-modifiable interface. HyperCard was originally released with System Software 6 in 1987 and was finally withdrawn from sale in March 2004, although by then it had not been updated for many years. "
"Storyspace is a hypertext writing environment that is especially well suited to large, complex, and challenging hypertexts. Storyspace focuses on the process of writing, making it easy and pleasant to link, revise, and reorganize."
IV. Examples
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